They subsequently developed Yo-Kai Watch as a competitor to Pokémon, with its popularity exploding in 2014, and the franchise becoming a cultural phenomenon. While Pokémon and Digimon continued to release new games throughout the ensuing years, in 2011, Level-5 developed the monster-taming game Ni No Kuni: Wrath of the White Witch, which was heavily inspired by the works of Studio Ghibli. Another early entry in the monster-taming genre was the fantasy-themed Jade Cocoon (1998) by Genki, which saw a cult classic 2001 follow-up, Jade Cocoon 2. The contemporaneous Digimon series, which debuted in 1997, also featured similar monster-taming mechanics. Pokémon was many players' first experience with monster-taming games, and it remains the most successful franchise in the genre. The Pokémon series, which debuted with Pokémon Red and Green in 1996, was largely responsible for popularizing the genre. Robotrek may have been the partial inspiration for Robopon, a 1998 RPG featuring customizable robots. There was a resemblance in functionality between these capsules and the Poké Balls used in Pokémon. It was a predecessor to the core gameplay of Pokémon in that the protagonist does not himself fight, but instead sends out robots, which are kept in capsules outside of battle. Robotrek (1994) was another early title similar to Pokémon. It spawned the Dragon Quest Monsters spin-off series in 1998. Dragon Quest V (1992), another title exclusive to Japan at the time, featured monster recruiting and training mechanics that inspired monster-collecting RPGs such as Pokémon, Digimon, and Dokapon. Due to the Satanic panic of the 1980s, the occult-themed series remained exclusive to Japan for many years and it was slow to enter Western markets. The origins of the genre lay in the Megami Tensei or MegaTen games, debuting in 1987, which let players capture and summon demons. In many such games, these creatures are the only means of combat, although the darker-themed Megami Tensei series also allows the player to participate in combat, using weapons such as guns. Monster-taming games share core mechanics such as being able to capture creatures, train them, and use them in battle against similar creatures. While Pokémon is the most recognizable example of such a game to Western audiences, the origins of the genre were in the Megami Tensei series, which involved fighting, negotiating with and recruiting demons and other mythological beings. Monster-taming game (also known as monster-catching, creature-collecting or simply Pokémon clone) is a subgenre of role-playing video game that significantly resembles the Pokémon franchise.
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